What have we learned? A lot! (Destiny)

by Claude Errera @, Wednesday, November 23, 2022, 09:14 (513 days ago) @ Korny

Atraks:
This is one of those "more Thundercrash= less issue" encounters, but that's a discussion for another day.


I can't remember who's on this team, but if there's anyone from the normal Wednesday night raid team, you should get the 'one scanner' strat down. It's by far the least stressful on 5/6 of the team.


Hey, guess what?

NICE

Taniks:
I think if specific people get assigned specific legs, we'd be able to work out the 4 bomb issue. Other than that, the 1-4 strat went smoothly.
Fooch and I are just too good at captain killing, we'll need to get worse.
Also, that Bubble placement that wiped half the team, lol.


Sort of surprised you DIDN'T have assigned legs. It makes the difference between success and maybe-success on almost every run. (Once the bombs start falling, it's really easy to just pick up what's next to you, if you don't have an assigned one... and this will ALMOST ALWAYS lead to problems. Also, there's a language difference (in the kill feed) between picking up a bomb on the ground, and taking one out of someone else's hands, but my experience is that almost nobody notices this; many failures just come down to someone THINKING they were picking up a bomb off the ground, but ACTUALLY taking a bomb off their teammate, and nobody noticing until it was too late.)


Our biggest issue is that Bomb 2 and 3 just have too dang far to travel. It's always painfully close, and if they get detained? RIP.

In our Wednesday night group, I run bomb 3, and I die maybe 10% of the time. (Could be less than that.) It's always close, but even detained, you can make it, if the operator is on point. (Also, remember that the timer starts when the first bomb gets picked up, so bomb carriers 1 and 4 should NEVER grab first. I mean, we tried to do a countdown so everyone picked up together, but barring that, the two back legs should pick up as soon as they see someone ELSE pick up.)

I'd hate to say that running 2 bomb might just end up being the safest option for a flawless clear. Its the only way to guarantee the bomb folks don't just die to radiation. That's like, 85% of our plight here.

Huh. You're probably right; the extra damage phase is probably less risky than the CHANCE of death during the carry.

7.5% of it is remembering the Purple beams of death,
and the final 7.5% is not getting blown up by the debris/zappy floor that the Well of Radiance camouflages.

I'm pretty sure that that final 7.5% is gonna go up to about 50% in a 2-bomb run. ;)

We pretty much have it down pat, deaths aside!

lol - nice!


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