
Difficulty scaling and end of level bosses
Probably some sort of scaling similar to what Diablo 2 did. The more players in the game, the tougher the monsters are. You could ramp up any number of things: unit designation, hit points, AI, etc.
Complete thread:
- Difficulty scaling and end of level bosses -
Mr Danger,
2013-04-01, 03:06
- Difficulty scaling and end of level bosses -
Malagate,
2013-04-01, 05:36
- Difficulty scaling and end of level bosses - Mr Danger, 2013-04-01, 07:19
- Difficulty scaling and end of level bosses -
Jillybean,
2013-04-01, 14:56
- Difficulty scaling and end of level bosses -
Malagate,
2013-04-02, 05:13
- Difficulty scaling and end of level bosses - SonofMacPhisto, 2013-04-06, 13:27
- Difficulty scaling and end of level bosses -
Malagate,
2013-04-02, 05:13
- Welcome! - Cold, 2013-04-01, 10:29
- Difficulty scaling and end of level bosses -
Cody Miller,
2013-04-01, 13:21
- Difficulty scaling and end of level bosses - yakaman, 2013-04-02, 10:15
- Difficulty scaling and end of level bosses -
Malagate,
2013-04-01, 05:36