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Step one is to admit you have a problem... (Destiny)

by Durandal, Monday, September 29, 2014, 16:17 (3949 days ago) @ petetheduck

I work for a very large manufacturing company and upper management vision squabbles are not a new thing. Mostly it results in designs getting rushed out the door with known quality issues. Several times designs have failed marketing trials late in development and enormous time and money is spent trying to tweak the design to fix things, but at that point we've already spent millions on tooling and there are big limits to what can be done. Other times there is a growing problem with a component that gets glossed over and covered up until after launch, with the hope that we can patch it later.

Feedback from the customers can reach the higher ups, but there is a large cognitive bias against learning all the lessons, and often nothing can be done with the product as is and we have to wait till the next development cycle to make changes.

It would be a credit to Bungie's leadership to recognize the customer reaction to the game and not double down on their initial plan. Step one is always to recognize that you have a problem, step two is to quantify it.

Destiny has a problem in that it's story is largely missing, and so is much of the content promised during the build up to launch. We need non raid activities for 4-6 people. We need some voice chat. Finally more exploration and story content.


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