As Close to an AmA as We're Likely to Get? (Destiny)

by Jabberwok, Monday, September 29, 2014, 13:34 (3949 days ago) @ Psyrixx

"ALL the origins were homogenized down to the one originally used for Exo characters."

Wow, this makes so much sense. One of the first things I noticed was that being dead a long time and brought back to life makes way more sense if the character is a robot, and fits with the mysterious Exo origins, as well.

"One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off."

Okay, so I'm wondering what person could honestly think that. Someone, either at the studio or the publisher, thought the game should be LESS like Halo and Mass Effect, two of the most successful sci-fi franchises in console history? And we're talking about the developer that made its name on epic, cutscene heavy games. Crazy.

I suppose this could all be fabricated. But even if it is, it's honing in on the game's problems, regardless of what actually happened.


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