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Damage Mechanics (Destiny)

by car15, Saturday, December 21, 2013, 15:52 (3996 days ago) @ Ibeechu
edited by car15, Saturday, December 21, 2013, 16:11

Thank you for saying what so many of us have been thinking in such eloquent words.

I agree with everything you wrote. To be fair to Bungie, if Destiny is truly as revolutionary as they say it is, it may be one of those things that's impossible to "get" until you've played it for yourself. It may be that they don't know how to describe it to us. In that case, sharing some hard gameplay mechanics might help, but they are reluctant to do that, so I wouldn't hold my breath.

But I totally agree with you that it's been almost a year since Destiny was officially announced and I still have no idea what it actually is. It's an MMOFPS that's definitely not an MMO, apparently, and that's confusing. Even though it walks like a duck and quacks like a duck, we're meant to think that it's a swan or something. Everything Bungie has released about this game has been intriguing, but woefully uninformative, abd that only adds to the confusion. The initial announcement hinted at great things, but all we actually got to see was concept art and hyperbole from Bungie employees. The E3 trailer showcased some promising features, like public events and item loot, but we didn't actually learn anything about how those features will work. They keep hinting at all of these great things without actually showing us anything of substance. One can only listen to DeeJ and his cohorts talk about how revolutionary and orgasmic this game will be for so long before one realizes that they have absolutely no reason to draw that conclusion for themselves based on the information we have.

Bungie has my interest. Now they just need to earn my trust, and the only way that's going to happen is if they share some concrete information about the fucking game. It doesn't need to be anything super-technical like cones of fire. If they would just open up a little more about basic gameplay mechanics, that would be sufficient.


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