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I completely agree. But... (Destiny)

by squidnh3, Monday, December 07, 2020, 09:06 (1451 days ago) @ cheapLEY

Destiny is a chaotic shitshow that’s based around making players feel cool when they do stuff, is not a game built around tightly designed ability interaction. It’s a game filled with instant win buttons, and we should stop pretending otherwise, even if it had achieved some semblance of “balance.” Each class having an equal distribution of instant win abilities isn’t the same thing as it being well considered or well designed for competitive play. I’m not even arguing that should be the goal. But damn near no ability in the game is high-risk, high-reward. At best they’re medium-risk, high-reward, and most are low-risk, high-reward.

This is always an interesting conversation to have, but I feel like it's worth acknowledging that in actuality, there's still a massive gap between low level and high level play in Destiny. I've always felt like I'm somewhere in the middle of possible skill level, as I play games in Trials where we instantly 5-0 teams, and then we run into teams that instantly 5-0 us.

So yeah, when two teams of relatively equal skill sometimes it feels like just random crap is happening, but at the end of the day I know there's something (what it was, maybe I don't know) that I could have done better to win, because I've played players that did it.


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