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+1000 (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, June 10, 2020, 12:11 (1627 days ago) @ squidnh3

Also, not everyone will care about this, but lots of players care about their masterwork kill counters. For those players, it sucks to have to reacquire their favourite weapon, AND lose their kill count in the process. Why not just let them infuse their original up?


This is a great example of one of the most serious disconnects in Destiny right now. There are many mechanisms in the game that promote becoming invested in your gear or collecting things, while at the same time they keep making changes that make it incredibly un-fun to manage being invested in your gear or collecting.

I really get the feeling that some part of Bungie wants Destiny to become a completely transient game, where the only things that matter are the current things. But this is almost entirely incompatible with the foundation that's been previously laid of long-term connection to gear and items. The whiplash from these changes are the 1000 cuts that lead to fatigue and apathy with the game despite the fantastic gameplay and super-fun new (real not bounties) content.

You hit the nail on the head, IMO. *Transient* is exactly what the focus of this game is shifting towards, and I can’t see it being a good move. Rather than improve the pieces of content that need improving, Bungie will just take them out of the game for a year or two, then slap them back in when everyone is sick of the limited activities that remained active. PvP maps won’t be fixed or reworked, they’ll just be rotated through.
We’ve already seen some of this in action, with the Exodus Crash strike and a few PvP maps.

It’s almost like Bungie has given up on the idea of making content so good that it’s essential to the game. Like they realize most of their patrol spaces are redundant outside of the aesthetics, most of their strikes fail to deliver the replay value that they should. It’s sad to me, because they CAN create some truly stellar activities. The Dungeons, Whisper/Zero Hour missions and their attached quests/catalysts, the raids... these are consistently excellent pieces of content. I’d gladly sacrifice all of the seasonal filler content that Bungie has been churning out in favour of a trickle of hi quality activities that have real staying power. A single whisper-style mission per season would do more for me than all the seasonal filler content that the live team has been pumping out over the past year.


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