Right on the Money w/ Addendom (Destiny)

by Claude Errera @, Sunday, May 17, 2020, 11:34 (1651 days ago) @ Cody Miller

TTK saved the story and loot chasing mechanics.

TTK ruined the sandbox balance. It was perfect in Y1 HoW.


House of Wolves was CLOSE. But man, do you not remember the utter dominance of the exotic hand canons? If they had been toned down JUST A LITTLE BIT, it would have been perfect.


I remember the (un)Holy Trinity of Thorn, Last Word, and Hawkmoon absolutely devastating everything else... until Trials rolled in, and I got The Messenger :)

Thing is, as dominant as those hand cannons were, they kept special weapons in check. Taken King was where Bungie really leaned into the idea that primary weapons all needed to have super specific engagement distances, which basically turned them all into less effective special weapons. So Scout Rifles were only useful at sniper ranges, but they lost to sniper rifles. ARs were only good at Fusion Rifle ranges, but lost to fusion rifles, etc.


As a result of this though, hand cannons were by and large the best primaries to use in nearly every situation. Even legendary ones. You never saw scout or autos, and only occasionally pulses like Messenger. But at the end of the day, we may not have had complete balance, but we had FUN. And you always choose fun over balance.

Good lord, your memory is selective.

Mida NEVER stopped being great in PvP in D1. It was powerful in the early days, it was powerful when we stopped playing, it was powerful all the way through. I went back through my late D1 saved vids, and Tlaloc dominated my crucible highlights. I used pulses more than autos, but my Soulstealer's Claw has a couple of thousand crucible kills on it.

Your use of words like 'never' make me CRAZY. I saw scouts and autos in nearly every game. I saw almost EVERY weapon type in nearly every game.


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