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TWAB: This game is no longer worth grinding edition (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, May 15, 2020, 16:38 (1653 days ago) @ cheapLEY

The guiding principle should to never ever make a perk that is just straight up 100% better than the status quo. Reload faster? Bad perk. Reload faster but get fewer bullets? Maybe that's something to think about. Or else a totally new type of ability that itself has times where you want to use or not use it.

But the ultimate problem is that some things are just more important than others in Destiny, with it being a shooting game. So the perks that increase the most important thing while decreasing a not so important thing will rise to the top. Which is why perks that make anything better are probably not good perks. Perks should make things different. Situational betterness.


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