Avatar

TWAB: This game is no longer worth grinding edition (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, May 15, 2020, 14:06 (1653 days ago) @ cheapLEY
edited by Cody Miller, Friday, May 15, 2020, 14:15

Loot based weapon systems are just not a good fit for FPS games (or any game where combat is based on skill). There are only so many different types of weapons that can be meaningfully different from each other within the sandbox. What new type of gun could conceivably be created for Destiny that has a role, fits into the sandbox in a balanced way, and is sufficiently different than existing weapon types?

And armor simply has no complexity at all. In fact, a quick look through the list of armor mods lacks even basic ones such as "take less damage from solar sources", etc. Armor is all about protecting yourself right? So why can't you customize your armor to reduce the damage you think you'll be facing? It could even be a double edged sword: "Reduces Solar damage taken, but increases void damage taken" for example.

Part of me thinks that this type of complexity is specifically not wanted, because of the way encounters are designed to be repeated. Strikes, Raids, activities, are all designed to be run over and over for loot. if the game gave you ways to make those encounters significantly easier, or to 'solve' them by using a tailored armor or weapon set, that would destroy the loot loop. But in other games this is fine: learning the tricks and weaknesses of a boss is a wonderful sense of fun and discovery. You work up to that point when you can crush a boss through learning and experimentation. And it doesn't matter, because the boss is not designed to be repeated.


Complete thread:

 RSS Feed of thread