Are video games better without stories? (Gaming)

by Claude Errera @, Wednesday, April 26, 2017, 15:39 (2777 days ago) @ Schooly D

Worse yet, the very concept of a Holodeck-aspirational interactive story implies that the player should be able to exert agency upon the dramatic arc of the plot. The one serious effort to do this was an ambitious 2005 interactive drama called Façade, a one-act play with roughly the plot of Who’s Afraid of Virginia Woolf. It worked remarkably well—for a video game. But it was still easily undermined. One player, for example, pretended to be a zombie, saying nothing but “brains” until the game’s simulated couple threw him out.

This is stupid. This is like saying "Stories in novels are easily undermined - one reader chose to read every 3rd page, in reverse, starting at the end of the book."


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