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How to feel about You Have To Win The Game by PirateHearts (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, November 11, 2016, 19:47 (2943 days ago) @ kidtsunami
edited by Cody Miller, Friday, November 11, 2016, 19:52

Purely from a "capturing an aesthetic" perspective.

Here

I very much dislike games which seek to capture a 'retro' aesthetic. Often it's not even gotten right: they do it wrong and just use low res pixel art, forgetting that there were limitations on color palate and sprite count. But the biggest thing that I hate is that it was a style forced by hardware limitation. We don't have those limitations anymore. So fucking use your 16.7 million colors, 1080p frame buffers, and memory pool that allows for more animation frames. Give us gorgeous images. Move forward, not back.

Double Fine goes from giving us something that looks great (but unfortunately didn't move great) like Broken Age, and now is going back to 16 colors with Thimbleweed Park. Disgraceful and backwards.

Filters that curve the screen or add scan lines blow by the way. It doesn't approximate what it really looked like at all and just looks like shit.


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