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Too Big to Fail (Gaming)

by dogcow @, Hiding from Bob, in the vent core., Wednesday, April 06, 2016, 14:01 (3156 days ago) @ Cody Miller

Portal was conceived and developed as a final project in a college by IIRC 4 people. Gabe newell interviewed them, had them show it off, and hired them all on the spot. Then they re-made it into what is now the first portal.


And did you play narbacular drop? It was shitty and primitive (which is fine, they were students). So Valve took them in, and used its resources to make what is now a classic.

That four person team didn't even get the mechanics right. You could shoot portals through portals rendering the game stupidly easy. Valve decided to make it so you couldn't, thus actually making the game a challenge.

Yup, I played narbacular drop. It was a lot of fun, and yes, it needed spit & polish. The innovation didn't come from Valve, the spit & polish came from Valve, the innovation came from a small number of people with the initial concept.


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