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Pretty much agree . . . (Off-Topic)

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, October 27, 2015, 14:27 (3318 days ago) @ cheapLEY

Yeah. The storm got in the way. And doesn't make sense that Max saw it before she first saved Chloe... except, you know, time travel. I liked the art gallery a lot but it would have been more fulfilling, obviously, if it were a valid ending.

Taking away the storm, it would have been interesting if they'd played up the environmental disaster and the decline into unsustainably of Arcadia Bay. I loved how the game touched a little on that. That said, the town failing in five to ten years wouldn't have been an immediate enough consequence to balance changing Chloe's fate.

In the end maybe the best way to do things would be to keep the sacrifice Chloe ending, have the storm, but don't ever kill everyone ( as in always have some random townspeople survive) and kill named character (or not) based on your relationship with them combined with more immediate choices in the final episode. (Maybe having someone come with you puts them at risk, or advising some to seek better shelter goes poorly or not based on if you've built up some trust, etc.) Perhaps even have some mutually exclusive choices (Victoria vs Ms. Grant, Warren vs Brooke, Joyce vs. Frank, etc) and then the final choice is sacrifice Chloe to save hundreds + named characters you didn't save / save Chloe at the expense of hundreds of deaths + friends' deaths on your conscience.

Really, there's a lot of ways to fix the endings but even though I suggest some I'm a bit hesitant because... It's not my story to fix...


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