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Sunbreaker vs. Golden Gun, an in-depth analysis (Destiny)

by Harmanimus @, Thursday, October 08, 2015, 15:33 (3600 days ago) @ Kahzgul

While I agree with some aspects of what you're saying here, I do have a few things to point out that make the representation of your argument more extreme than it is.

First, Cauterize and Fire Keeper are currently, pending any new exotics, mutually exclusive, and the overshield drops if you exit the Sun Spot, so you're mobility is stunted. So you don't get an overshield with health regen. Second, do we have an actually comparison for activation animations? I'll give the damage reduction during the animation, but there is an implied proximity with Sunbreaker that Gunslinger doesn't have, and there are elements of the perk tree to support more distance (Deadeye and Over the Horizon, for example) when one is not focusing your nodes to the precision play. Also, it's not that hard to dodge hammers and have the hammer splash cover without harming you control the engagement and use the air advantage. I've watched 2 Titans burn their entire super bars leap frogging and missing each other with their hammers and then they both run off with their tails between their legs.

Raw damage on the Golden Gun needs a buff, like, really badly. While I'm okay with some supers having more trouble with one shots (Hammer of Sol splash is really unreliable for kills, Arcblade gets so many other benefits, Shadowshot has more Utility, and Defender is, well, Defender) I don't think that a super that is limited to point-and-click kills with very limited secondary utility should have trouble skunking other supers. Though, I don't think the Breaker Titan needs as much of a nerf as is implied. And speaking of Key Hole and Combustion, I've gotten quad kills with a single shot (after burning my first two on a Defender Bubble) thanks to those. Yes, rare occurrence, but fortuitous use of supers is always important in Crucible. And no, I didn't really believe it had happened when it did.


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