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Would it have been better to just remove crits for AR's? (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, March 17, 2015, 17:48 (3792 days ago) @ Cody Miller

AR's basically don't have a head shot bonus. At x1.5 extra damage (correct me if I'm wrong) with a bullet hose AR, it's more often than not a better idea to aim for center of mass, because you are doing the same amount of damage if you get 50% more bullets on target.


It is 1.25 now, but used to be 1.5.

Probably true in PvP, but in PvE non major enemies have lower defense values on their heads, so you do double the base damage with headshots, THEN you add in the critical multiplier for even more damage. You could miss half your shots and still come out ahead over shooting the body.

People keep comparing the skill it takes when dueling AR vs HC/SR/PR, and the skill level is based on how well you can get Criticals. I don't think that is true when it comes to AR's. In my mind, a skilled AR user is one that can get into it's range without getting shot down. That includes too close (because nothing sucks more than getting shotgunned in the face). And this should be a the true skill level of an AR. However, these nerfs have made it so that even if you get in close, to the ideal AR range (excluding SUROS), you still don't always have the better chance. That more than anything bothers me.


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