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Destiny is broken beyond repair. (Destiny)

by RC ⌂, UK, Tuesday, October 28, 2014, 15:43 (3924 days ago) @ car15
edited by RC, Tuesday, October 28, 2014, 15:50

Those WERE the good old days. Devs had no excuse for shipping incomplete games. They got it right the first time or not at all.

And as a result, many games that showed potential, but were broken, simply stayed broken and never got a sequel that could fix the problems. Game Over. Or they were never released, or never funded in the first place because they were too risky or their challenges too difficult to get only one shot at getting right.

Times change - big 'duh.'

There are a lot of games around today - very popular ones, highly regarded ones - whose original releases were pale shadows of what they are today.

World of Warcraft.
Minecraft.
... just to name a couple of big ones.

Last year, Battlefield 4 was a broken piece of crap when it launched. This year, someone awarded it their 'Multiplayer of the Year' - I was shocked.

This is the way of things now.

If you don't like it, re-assess your need to buy games on release day.

As to your OP: you're just wrong. The announced changes to forthcoming Iron Banner events is more than enough proof of that. Conveniently forgotten - I'll assume just temporarily - by your good self.

p.s. randomness is present in an enourmous number of games at varying degrees. It is completely valid and not artificial in any way. The card game example I always like is Poker - played professionally to individual and total stakes that exceed that of any video game of any nature, ever.

On the face of it, an individual poker hand is totally random. But it's not about that, and we all know that.

So now, beating Atheon isn't about having one team set-up that can take on the portals, but having any possible one.

Deal with the hand you're dealt.


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