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Destiny is broken beyond repair. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, October 28, 2014, 14:42 (3924 days ago) @ car15

The designers aren't willing to implement fan feedback. Oh, they listen. They do a lot of that. But they don't implement anything we suggest.

Darn devs openly acknowledging that they do take our feedback into consideration when overhauling aspects of the game. Why can't this be like the good old days when we bought a game and didn't have to worry about "patches" and "updates"? When the game was completely perfect at launch?


RNG can't be "fixed". Randomness is artificial difficulty. You'd have to remove it entirely to fix it, and that's not going to happen, so it can never be "fixed".

Seems to be working just fine to me. Clearly not broken.

Bounties affect how players approach the game. If a player wants to earn a bounty for completing a strike without dying, they simply stand still for the duration of the strike and wait for the rest of their team to put all the work in. This cannot be "fixed" either because it comes down to simple human psychology.

"Destiny is designed specifically to force you to play in the manner prescribed by Bungie... except players don't play that way. So yeah, maybe I'm contradicting myself, but I need more attention! I'm 28 years old!"


The entire game revolves around repetitiveness. You are railroaded into playing content you've already played over and over and over again, not because it's inherently fun and you feel like re-playing it, but because it is the only way to achieve tangible character progression.

It's almost like an RPG with MMO elements... Dang! Why can't it be like in Call of Duty, where you only have to rely on repetitiveness and replaying content over and over to unlock guns and skins? Wait...

At a macro level, Destiny is designed specifically to force you to play in the manner prescribed by Bungie, not in the manner you actually want to play it. That is its crucial failing. It cannot be "fixed". It cannot be patched out or obfuscated by special "events" like Queen's Wrath or Iron Banner. It is intrinsic to the game's design philosophy.

Therefore, I can only conclude that the game is broken beyond repair.

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