Avatar

Bungie quote on the Raid 1 month before release. (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, October 18, 2014, 19:44 (3933 days ago) @ Cody Miller

It's about the group dynamic. It's not just about a casual dynamic. It's about an understanding of people committed to playing the roles in raids. And preparing. With raids, you don't just jump into them. You've got to prepare before you go in, and decide, what are you doing? What am I doing? Let's all talk about it in orbit. Okay, what role are you going to play? Well, I'm an x Titan, whatever type of Titan I am, and I'm going to be defensive and hold positions. And, have you played this before? Yeah, I found success when I did it this way.


http://www.eurogamer.net/articles/2014-08-21-bungie-on-the-destiny-level-cap-raids-and-game-size

I don't think anyone can deny that they're just doing shit to increase player's game time now to compensate for the lack of content.


How does the upcoming change increase a player's game time?


Certain jobs are harder than others, and may require specific gear. For example, the two oracle killers (on hard anyway) need to be able to hit the Praetorian hard if you are teleported to the right side portal first, because you have no super meter yet. So you need a good Void rocket launcher. You need appropriate (and leveled up) weapons to kill the oracles with as well.

So now, pretty much everybody has to be able to deal with everything from the final fight, which will require a greater time investment since you need gear suitable for everything basically.

That hardly amounts to anything since every element from the final fight shows up earlier in the Raid. You have to kill several Oracles during the various stages of the Templar fight. You have to kill many many Praetorians with extreme efficiency throughout all the sections of the Raid, including the group of Majors that try to sacrifice themselves after you get both Relics in the final area.

Between the two explanations for the teleport change, I think the one Bungie gave us...

The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group. Part of that is making sure that each player in your group can perform every job as required.

...is far more likely to be true than the one where they want you to play longer because they didn't fill the rest of the game without enough content.


Complete thread:

 RSS Feed of thread