Last year's interview with Jason Jones is a revelation. (Destiny)

by Claude Errera @, Wednesday, October 08, 2014, 08:03 (3699 days ago) @ Riceamike

“I think the great tragedy of Halo is that for years and years it provided wonderful single-player and co-op content, and we provided people with almost no fun incentives or excuses, almost no reason besides their own enjoyment, to go back and replay it. So Halo 1 built these 10 labor of love missions, and only if you decided to go back and replay them was there any incentive to do so.

“If I would have done anything to Halo 1, it would have been to do something to draw people back into those experiences that they enjoyed the first time. Even in the smallest ways, just to give them an excuse to get together and do it again.”

There it is.
That's what made Destiny how it is. A complete apparent lack of understanding of why we who played Halo went back and played Halo again and again. Because it was fun. Not because we needed an incentive to get Marks or Engrams or Faction Rep. But because it was fun.

I don't even understand how they missed that.

The primary issue I have with your post is this sentence fragment:

"A complete apparent lack of understanding of why we who played Halo went back and played Halo again and again."

Many millions of copies of that game were sold - there is really NO generalization you can make about why 'we' played the game over and over again that will be accurate. You can speak for yourself - but you absolutely, positively cannot speak for all of us.

If I had to pick who 'understands' my gaming motivations more, you or Jones... I think I'd pick Jones.


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