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very nice! (Gaming)

by Jillybean, Monday, August 18, 2014, 13:00 (3753 days ago) @ Cody Miller


I think it enables different vectors. Keep in mind, the Last of Us DOES utilize cutscenes to tell its story. The gut punching ending is a cutscene. Its success is not trying to do everything through the game like say, Half Life, but knowing when to use one or the other.

Well... spoilers!

Which ending do you mean? The ending where he shoots the doctors and rescues Ellie?

The ending where he shoots Marla?

The ending where he lies to her?

Any one of these would be a satisfying narrative end to me, but they're all interspersed with gameplay elements. I haven't thought enough about it, but I wonder if that somehow allows for 'more' shots at the ending you want.

In contrast, see Life on Mars UK, which should definitely have ended a good two minutes before it did.


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