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Full game speed runs, bro (Destiny)

by RC ⌂, UK, Friday, July 25, 2014, 18:20 (3817 days ago) @ Cody Miller

The fact that you guys are even talking about how to optimally level

My interest in this is mostly in the context of full-game story speed runs. Balancing between getting enough XP to level up and be powerful vs. simply going fast through the levels will be quite a challenge. Especially on the higher difficulty.

and where to farm exp and ememies, as well as the glimmer farming routes, just shows what these systems really do and what they really encourage.

If it were me, I'd change the spawn system to slow glimmer right down, to something you'd just check 'on your way through.'

I'd also slow down the enemy respawns, add more ways for them to come in (the dropship in the spawn area could be used more), have some spawn off-map and move to position and add groups that simply pass-through an area. Then change it up every so often - take advantage of that 'always-on.'

BUT, the current quick spawns could just be a beta thing. To allow that sort of farming since you don't have the rest of the story missions to 'naturally' level.


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