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Well I guess that explains a lot. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, June 16, 2014, 16:50 (3822 days ago) @ uberfoop

So, the stutter in Destiny isn't actually a reduction in overall framerate, but frame-timing issues, and they say Halo's 3 and ODST had the same problem. I wouldn't be surprised if that's a huge part of why Halo 3's "controls feel bad."

Halo 2 had this problem as well. I don't know about Halo.

These games were output in 480i though, so it was more noticeable. You'd have a rendered frame be on the even, then odd field of a frame, making a perfectly progressive image. Sometimes you'd get what they are talking about, and it'd delay a field, resulting in the rendered frame being displayed on the odd field of one frame, and the even of the next. Then it'd look interlaced and disgusting on a computer.


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