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Flexibility and reach *Minor SP* (Off-Topic)

by SonofMacPhisto @, Wednesday, March 26, 2014, 08:37 (3901 days ago) @ Nikko B201

Hmm, what would your perfect version look like? Good question.

I picture something like the original Wing Commander, where your performance in each mission impacted the overall campaign in the sector, and IIRC dictating where you went next.

Doesn't have to be a long game either (brevity is the soul of Portal), think of it like any multiplayer game where you switch sides, only it's over the course of like 9 maps and it changes based on how you do. Could be neat. Really only considerations would be time and resources for something like that.

Which, as a sidenote, I give Respawn a lot of credit for. They clearly knew what they wanted, and focused extremely well. Anything outside that focus (which there's a lot we take for granted, like proper matchmaking) could just fuck right off (lol). I'm alright with that, because what's there is polished to an incredible sheen (think TF2 when it first came out).

Compare that to something like Mass Effect, where there clearly wasn't a long term plan, and way too much was more or less figured out on the fly. Titanfall didn't bite off more than it can chew, and I think that's worth noting and trying to emulate.


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