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Tyson Green (Destiny)

by RC ⌂, UK, Friday, December 13, 2013, 18:06 (4004 days ago) @ Cody Miller

Why? BECAUSE THEY WERE FUCKING FUN.
Investment systems don't make games better. Making a good game makes it better.

Multiplayer, a customisable character, decisions that matter, challenge. Tell me what, out of that list, that doesn't make the game better when done correctly.

You've just got it into your head that because now game developers are designing with invest-ability in mind, that anything that is spawned out of that -even partially- must automatically be irreparably corrupted and objectively make the game worse, for every player.

Mr. Miller, you are wrong.

It's just short hand for a design theory. You can cast many things in the light of 'investment system.' The difficulty badges on the level select screen in Halo 1. The map-specific knowledge you had to acquire to be good at multiplayer. Things players want to attain or get the opportunity to use, they are 'invested' in.

Good design and bad design will still always exist. And I think any 'investment system' you could point to as bad would be bad because it was badly designed and not because it was an investment system.


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