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So, whatever happened to Duality? (Off-Topic)

by zumphry ⌂ @, Thursday, December 12, 2013, 16:33 (4084 days ago) @ Fuertisimo

I'm actually not too familiar with Thief though I am aware of the series' existence. I can see the similarities in tone, but I feel like Duality was shooting for a sort of future religion (Future (War) Cult?) space opera kind of thing. That's just conjecture based on the screenshots though.

Yeah, I get what you mean. IIRC, Duality was supposed to have a sorta-corporate/cultish overworld, then more natural/beastial underworld that was creeping up. Though, not to bang on the Thief drum too much, the first game was a lot like that (technology and religion vs nature and magic/cult [vs you]), and all four of the factions in Thief were a rabid cult in their own special ways. Still, shame that Duality never went anywhere, since, yeah, weird alien-beast cults are pretty cool.

Marathon was significantly easier and more suited to my skill-set so far as map creation goes, but I was also in the 5th grade when I first started playing around with Forge so you can imagine how primitive those offerings were. It was loads of fun though, and to this day I sometimes get an idea for a new multiplayer map but I haven't actually touched Forge in over a decade. Great tool, Forge was. Simple enough for a beginner but with some creativity you could make some awesome stuff, as evidenced by a lot of the great community offerings over the years.

Myth was another can of worms because I am not a talented artist, which put a serious crimp in my map making endeavors. Full of enthusiasm but short on talent. My little group did end up releasing a few maps though, but they were fairly crude. I was far better at playing Myth than I ever was at making maps for it.

Heh, I totally agree with you on Forge/Anvil and Fear/Loathing. I've only really dicked around with Weland, but I've definitely found the tools for Marathon a lot easier to grok than Myth's. Which is ironic, since I found thinking up Myth maps was a lot more fun and made more sense (to me) than ones for Marathon. Where any experience with Halo (or just doodling up maps for Halo) can transfer over to Myth.

Always had an easier time coming up with symmetrical arenas, or asymmetric open maps with a few symmetric features (like Sidewinder/Avalanche, or Valhalla), than completely asymmetric maps like Lockout, and I've always thought the best Marathon maps were the more labyrinth ones. Plus, I'd rather make scenarios than netmaps for Marathon (or figure out how to get people to play the Survival mode in Aleph One, I can never get enough Survival/Firefight in my life).


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