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Some thanks, and early thoughts on DSC (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, November 03, 2021, 11:32 (897 days ago) @ Claude Errera

When DSC came out, it was distinctly different from every raid that came before it:

Once you'd leveled up, the bottleneck was coordination only.

(All raids have a high level of coordination needed - I don't think DSC was worse than others, in this context. What made it different was that you were, for the most part, focusing on that coordination, not splitting your attention between the coordination and the difficulty of the enemies.)

What made it different was that the enemies were not particularly difficult to stay on top of.

Sometime after it came out (maybe when Beyond Light dropped? I'm not sure), this changed. Enemies are now an actual challenge, so DSC has gone from one of the most accessible raids to one of the least accessible ones. Just checked Raid Report, and my last two attempts were failures - I have to go back 36 weeks to find another failure.

I don't know why this is, but I'm sad about it.

That's interesting- the only enemies I found to be much of a threat were the sniper shanks and Atraks clones, who seem to have a slightly more lethal version of the standard Vandal shock rifle.

For the security room, I spent a lot of time down in the Operator section, and never found the stealth vandals there to be much of a threat (and even less so after I started employing shoulder charge + Skullfort). People were dying way more up above though, so I assume it's just a much harder role due to less cover + more baddies.

We actually noted during one doomed run how difficult it is to intentially wipe because the fallen are such poor shots while you're standing still...


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