For the record (Gaming)

by MartyTheElder, Sunday, May 24, 2020, 16:04 (1647 days ago) @ CruelLEGACEY

A bunch of us crunched on Reach.

I’ve never worked on a game without a certain amount of crunch. As a matter of fact, I’ve never worked on any creative project that didn’t have some sort of crunch.

It’s a matter of personal passion - when world’s collide.


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