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Regarding reload perks (Destiny)

by CruelLEGACEY @, Toronto, Friday, May 22, 2020, 15:38 (1653 days ago) @ Cody Miller

There's too many gun types and perk combos. You could make every weapon in Halo feel 'right' because there were like 8 of them. To do so with the weapon sandbox like Destiny is just impossible. Some of the combos are just going to feel off, some will feel right, and people will gravitate towards those.

It's just that Bungie's own design decisions seem to take the studio by surprise. They release a bunch of weapons over the course of the year, the majority of which are mediocre or lifeless and forgettable. But the really good/unique/fun weapons rise to the top, drive excitement, and players chase them. Which makes perfect sense, right? Some guns need to be a little better than others in order to feel special. But then Bungie looks at their data and says "look at that... people are using weapons A, B, and C more than weapons X, Y, and Z... I guess we'd better nerf A, B and C!".

Which all just makes me think that there's less intention going into the weapon curves that we might assume. Maybe Bungie doesn't actually know which weapons are better than others when they make them. Maybe they think all their guns are great, and thus are surprises when the community gravitates to certain weapons more than others?


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