Season of Worthy Builds (and Anti-Champion Weapons) (Destiny)
Its been asked about before in the last season, so let's just jump the gun and throw out some concepts if we can. I know it's early, but perhaps that's a good thing. I presume most of us haven't fully upgraded our artifacts yet, so talking about this sort of thing may help with figuring out what to choose. All I have to give right now is questions, and the reddit source that brought me the idea to make this post in the first place. It has some fancy infographics, which I'm going to share here now.
Good stuff.
Alright, so with THAT out of the way...
Questions:
- For those of you who used last seasons mods, what builds did you use?
- What did you find worked well?
- What was your end goal of the build?
- What did you find worked well?
This season allows only mid to short range weapons to be anti-champion weapons. While the difficulty incurred by this restriction may be mitigated through other mods, I find myself wondering if we can "build a better mouse trap".
- Of all the non-exotic Sidearms, Submachine guns, Auto rifles, & Pistols...
- Which are known to have the best range?
- Do perks effect the potency of the mods? (Such as Disruption Break or Shield Disorient.)
- ...or does the proficiency all depend on the damage values?
- Which are known to have the best range?
And finally, since this season seems to have a particular insistence on add clearing I also feel I should ask...
- ...Of all non-exotics...
- is there a weapon you have used with a perk combination that has worked well with rapid add clearing?
I grant the answer to this question might just end up being "anything with firefly" & Loaded Question, but that's exactly why I'm asking. That's it? That's all we have? That can't be it... is it?
I'm a such a Warlock main. ¯\_(ツ)_/¯