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Obelisk Mods and Team Buffs (Destiny)

by Malagate @, Sea of Tranquility, Tuesday, February 18, 2020, 07:51 (1744 days ago)

I love nothing in Destiny so much as a team buff, except a stack of them all at once. I’m going to go deep into the weeds on my current setup, but I’d like to hear from other folks on what they use and why, and hopefully we can start running some reciprocally beneficial builds to make endgame activities (or maybe even PvP) feel like easy mode.

So over the weekend as I was completing the grind for all of my Notorious Titan armors, I got to fiddling with a build that got me to finally commit to using Obelisk Mods. Now, I watched the Aztecross video here, and while I don't disagree with much of his criticism, I think that the system is probably just fine as it is. Something for the gear tuners, as it were. On further playtesting, I don't even think the elemental affinity is a bridge too far, but I understand they plan to remove that anyway.

Currently, my Titan is using Phoenix Cradle on bottom tree hammers. Typically this is a tree I steer clear of, but I think I've finally figured it out. If I nail a sticky kill, I get a long-lasting fire tornado that buffs my teammates. This also means that my own grenade damage is nullified against me, so I can CQC-sticky enemy after enemy. So you can see why I like this so much in Reckoning. We get a wall of flames that keeps out most adds and buffs us all at the same time.

So I realized that maximizing my discipline along with running two weapons with demolitionist will keep me in grenades most of the time already, but Firepower (which returns a portion of grenade energy when throwing grenades while Charged with Light) makes this even easier. Add to that two different ways to become Charged with Light (via picking up orbs and performing finishers), and we have most of a monster machine.

Has anyone else played with the new mods? Thoughts? Suggestions for builds that buff each other across the fireteam?


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