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Games vs Films visual storytelling (Gaming)
I’m not real sure about your main point though (I think what you’re saying is exposition when walking is better in a game than in a movie?). I don’t think this would be better as a game, especially if that game makes me walk around for more than 2 hours (Journey might be the exception here).
It wouldn't be better as a game. It would be better if it were shot like a movie instead of like a game.
You’re right that the “one take style” hurts some moments, but I think it helps raise tension in others.
This is why you cut to another shot when continuing would hurt the moment! Duh. When the long take helps, use it. When you need to cut, cut. Do not hurt your story to show off.
Plus doing it in one shot made it feel like they didn't actually go that far.
Complete thread:
- Games vs Films visual storytelling -
Cody Miller,
2020-01-04, 21:47
- You get an early screening or something? - someotherguy, 2020-01-05, 04:56
- Sorry to hear this. -
Kermit,
2020-01-05, 11:21
- Sorry to hear this. -
Cody Miller,
2020-01-05, 11:34
- Sorry to hear this. -
cheapLEY,
2020-01-05, 11:56
- Sorry to hear this. -
Cody Miller,
2020-01-05, 12:22
- Sorry to hear this. -
cheapLEY,
2020-01-05, 12:38
- Sorry to hear this. - Cody Miller, 2020-01-05, 13:35
- Sorry to hear this. -
Kermit,
2020-01-05, 12:38
- Sorry to hear this. - Cody Miller, 2020-01-05, 13:32
- Sorry to hear this. -
cheapLEY,
2020-01-05, 12:38
- Sorry to hear this. -
Cody Miller,
2020-01-05, 12:22
- Sorry to hear this. -
cheapLEY,
2020-01-05, 11:56
- Sorry to hear this. -
Cody Miller,
2020-01-05, 11:34
- Games vs Films visual storytelling -
breitzen,
2020-01-10, 17:16
- Games vs Films visual storytelling -
Cody Miller,
2020-01-11, 09:32
- Games vs Films visual storytelling - Kermit, 2020-01-11, 20:24
- Games vs Films visual storytelling -
Cody Miller,
2020-01-11, 09:32