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Games vs Films visual storytelling (Gaming)
1917 is not a good movie in my opinion.
But it is worth watching. It's case and point for why the visual storytelling in games and films are fundamentally different, and what goes wrong when you don't know this.
I really liked it. You’re right that the “one take style” hurts some moments, but I think it helps raise tension in others. It’s pretty incredible on a technical level though, and I can appreciate the chance they took to make it “one shot”.
I’m not real sure about your main point though (I think what you’re saying is exposition when walking is better in a game than in a movie?). I don’t think this would be better as a game, especially if that game makes me walk around for more than 2 hours (Journey might be the exception here).
Complete thread:
- Games vs Films visual storytelling -
Cody Miller,
2020-01-04, 21:47
- You get an early screening or something? - someotherguy, 2020-01-05, 04:56
- Sorry to hear this. -
Kermit,
2020-01-05, 11:21
- Sorry to hear this. -
Cody Miller,
2020-01-05, 11:34
- Sorry to hear this. -
cheapLEY,
2020-01-05, 11:56
- Sorry to hear this. -
Cody Miller,
2020-01-05, 12:22
- Sorry to hear this. -
cheapLEY,
2020-01-05, 12:38
- Sorry to hear this. - Cody Miller, 2020-01-05, 13:35
- Sorry to hear this. -
Kermit,
2020-01-05, 12:38
- Sorry to hear this. - Cody Miller, 2020-01-05, 13:32
- Sorry to hear this. -
cheapLEY,
2020-01-05, 12:38
- Sorry to hear this. -
Cody Miller,
2020-01-05, 12:22
- Sorry to hear this. -
cheapLEY,
2020-01-05, 11:56
- Sorry to hear this. -
Cody Miller,
2020-01-05, 11:34
- Games vs Films visual storytelling -
breitzen,
2020-01-10, 17:16
- Games vs Films visual storytelling -
Cody Miller,
2020-01-11, 09:32
- Games vs Films visual storytelling - Kermit, 2020-01-11, 20:24
- Games vs Films visual storytelling -
Cody Miller,
2020-01-11, 09:32