Range stat on hand cannons barely matters anymore (Destiny)
This is a pretty significant change to the sandbox (and means I can probably delete 15-20 of the hand cannons in my vault).
The TL;DR version is that all hand cannons, regardless of their range stat, now operate within a fairly similar optimal range. The lowest range hand cannons in the game start suffering damage drop off at roughly 25 meters, and the very highest range hand cannons start seeing damage drop off at 28 meters, or just below that.
In other words, the difference in effective range between a low-range Trust and a max range Austringer is ~2 meters.
There’s plenty of nitty gritty details to consider when looking at perks on a hand cannon, but the big takeaway for the current sandbox is that you’re probably better off prioritizing reload, stability, or damage-dealing perks over range-enhancing perks.
Complete thread:
- Range stat on hand cannons barely matters anymore -
CruelLEGACEY,
2019-10-29, 05:15
- One thing, the meta changes -
kidtsunami,
2019-10-29, 05:18
- One thing, the meta changes -
CruelLEGACEY,
2019-10-29, 05:32
- One thing, the meta changes - kidtsunami, 2019-10-29, 05:40
- One thing, the meta changes -
CruelLEGACEY,
2019-10-29, 05:32
- Range stat on hand cannons barely matters anymore - Cody Miller, 2019-10-31, 09:59
- One thing, the meta changes -
kidtsunami,
2019-10-29, 05:18