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Pretty mixed on this one (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, September 27, 2019, 12:41 (1884 days ago) @ Dust223
edited by Cody Miller, Friday, September 27, 2019, 12:55

A ton of quality of life changes that have been asked for a long time but
they just totally killed Breakneck and Redrix in PvE.

Desperado WAS pretty crazy in PvE. But was it the best? No… and the whole point of the perk was that you got max firing speed without sacrificing impact…

The first was that the band in which “pinnacle” perk can exist is actually quite small, and most of them far exceeded the efficacy they should have been at. Another issue is that they cause problems in the player ecosystem, particularly in the case of the Crucible pinnacle weapons. Due to the nature of PvP and PvE, anything that works well in PvP is likely going be extremely effective in PvE as well. This forces players into the Crucible if they want the “best” loadouts. Even the title of “pinnacle” set a variety of unrealistic expectations. Rather than being the absolute height of Legendary power, they were supposed to be interesting novelties to chase.

DUHHHHHHH :-p

I felt like Desperado was actually okay though, since in PvP it was kind of checked for the most part, and in PvE the monsters aren't going to get frustrated at you.

Legendary damage perks have become so powerful, they simply invalidate non-damage related perks.

Because damage increasing perks are always going to be the most valuable given the nature of the game. Maybe they could try boosting the effects of the non damage perks?


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