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The highlights: (Destiny)

by cheapLEY @, Thursday, September 26, 2019, 18:32 (1888 days ago) @ bluerunner

Enemy level scaling changes:

  • Combatants that are 10–40 levels higher take less time to kill and deal less damage
  • Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player
  • When enemies are 100 Power levels or higher above the player, they are immune to damage
  • These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged

Leveling changes:

All non-powerful rewards now drop 3 to 0 points below your highest equippable Power level, up from 15 to 20 below

Soft cap is 900, Powerful Cap is 950, Pinnacle Cap is 960, Artifact can level you above that.

Prime engrams drop more frequently, but are now +3 instead of +4-7

(Important note for leveling--Crucible, Gambit, and Vanguard Bounties that are completed but not turned in will reset on 9/30 during maintenance. No saving those bounties for Ikora's engram on day one. Other bounties are unaffected.)

Economy Changes:

Bright Dust now comes from Vanguard, Crucible, and Gambit weekly bounties which are repeatable.

No more Eververse Engrams on level up--the new Nostalgic Engram is sprinkled into the seasonal reward track, and every 5 levels after hitting 100.

Glimmer cap is 250,000. Glimmer from killing enemies is reduced, glimmer from other sources (chests, public events, etc.) significantly increased.

Spider's exchange rates have been adjusted.

Patch Notes Preview:

Shattered Throne is always available now.

Rally Flags added to old Leviathan raids.

Black Armory Forges now launched from a playlist in the EDZ section of the Director. Failing to complete a Forge no longer awards planetary materials. ):

Borealis and Hard Light element change now follows the Prism rotation.

Pinnacle Weapons are now Ritual Weapons (and some perk changes)

Pinnacle Weapons are gone. The new ones are called Ritual Weapons and will no longer have one-off perks, but will instead just be curated rolls.

It's worth reading the whole thing, but it boils down to the Pinnacle Weapons are too powerful (looking at you Recluse!). They also didn't like the way it affected how folks had to engage with PvP to get amazing PvE weapons.

They also reduced the effectiveness of Rampage, Kill Clip, Swashbuckler, Multikill Clip, Desperado, Surrounded, Master of Arms, and Onslaught in PvE.

Legendary weapons have become too powerful overall. In many cases, they even outclass Exotic Primary weapons, so we’re walking them all back a bit. All the way back in original Destiny, we had a perk named Crowd Control, which was Rampage’s predecessor. Crowd Control capped out at a bonus of +15% extra damage. At this point in Destiny 2, Rampage caps out at about +67%. That’s a 447% increase from the original iteration. Legendary damage perks have become so powerful, they simply invalidate non-damage related perks.

And updated calendar for the season:

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