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When it's expected, it doesn't happen (Gaming)

by MrPadraig08 ⌂ @, Steel City, Monday, October 14, 2013, 23:12 (4061 days ago) @ Leviathan

Like Cody said, the pretense lies mostly in those furthest from the actual creation of the game. The branding and marketing will raise whatever hell to move that product, or convince someone they are being paid to do so. Some marketing departments are the most backward strategists I've ever worked with.

Not saying all devs are off the hook, Phil fish seems to be the poster boy for this right now.


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