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When it's expected, it doesn't happen (Gaming)

by MrPadraig08 ⌂ @, Steel City, Monday, October 14, 2013, 10:44 (4061 days ago) @ Cody Miller

It doesn't defy genre standards when it standardized that type of genre breaking and fusion. I'm sure your dark, edgy platformer about young innocents learning about death and a hostile world is great, but everybody's doing that now. Indie has an established style, thought process, and brand identity now, that's exactly what makes it incapable of what it promises. Anytime you have this happen across a trend, you have stand outs that leverage all the best qualities, but you also have a lot of games riding the trend wave.

It's safe, but it seems edgy. Not saying safe is inherently bad, making a game that has no proven appeal or audience must be fucking terrifying.


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