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Conception or execution? (Gaming)

by kanbo @, Seattle, WA, Tuesday, September 17, 2013, 11:58 (4088 days ago) @ Cody Miller

These are good points, but need to be ultimately incorporated back into why the time mechanic is flawed in SuperHot but works in other games. Think of Braid. How did the time mechanic work in Braid? How is this different than Superhot? Why is the SuperHot version inferior and ultimately less complex?

Maybe because there is really nothing about the time mechanic that needs to be there in the first place. Without it, the game is a dull first person shooter with not appeal, and the time mechanic is in place as the game's only sort-of notable feature. The flaw there being that the time flow is a superficial or aesthetic part of the gameplay added as an extra, rather than being the focus and being essential to the game as a real working component.

The main difference, then, is that Braid was built around the time component and is absolutely essential to the game, but Superhot is a no-feature FPS that also happens to slow down when you aren't moving.


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