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Conception or execution? (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, September 17, 2013, 11:47 (4084 days ago) @ kanbo

The fact that they heavily stress "time doesn't move unless you do" is kind of a pain when you quickly learn that time does move, which is a dumb contradiction.

Also, because you don't see the entire level from the start, you're forced to run multiple trials of a level because of hidden enemies (or enemies who haven't even spawned yet), which is kind of a crappy thing to do for a game designed around the guise of solving a puzzle and precision of execution.

D

These are good points, but need to be ultimately incorporated back into why the time mechanic is flawed in SuperHot but works in other games. Think of Braid. How did the time mechanic work in Braid? How is this different than Superhot? Why is the SuperHot version inferior and ultimately less complex?

Also, the time mechanic precludes precision of execution instead of enabling it.


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