this is really good news (Destiny)

by Kahzgul, Friday, May 26, 2017, 05:57 (2613 days ago) @ Ragashingo

Well, mostly...

Matt: Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center. To understand the foundation on which we’re building, check out this Destiny 1 presentation from GDC. Using the terms from this talk, in Destiny 2, both the Mission Host and Physics Host will run in our data centers.

This is really good news, especially for pvp. More on that later. In pve, it means no more yanking the cord to glitch Crota type bugs. It means your connection to the game depends on your connection to the Bungie servers rather than on which random players you got matched with. This should result in more reliable and stable games for most players most of the time, when compared to Destiny 1.

Of course, you may not notice, because D1 did an absurdly good job of using predictive algorithms to make each game instance feel fluid and seamless on everyone's system. In fact, my guess would be that the thing most obviously noticeable here will be faster load times, since none of the systems will be busy serving up host or physics data.

Now, for pvp, the difference will be huge. Lag will be dependent on your connection to bungie's servers, rather than which of the players is the real host. That means gunfights should feel more fair. Lag-switching should become a thing of the past, since Bungie's servers will be working as intermediaries and will instantly be able to detect such behaviors. It's possible that won't be the case, but it *should* be and the groundwork is being laid to make it so, in any case. Most importantly, this should create a truly neutral damage referee that will ensure no more immortal lag bots charging in to soak your rockets or supers. I do not think this will stop DDoS attacks (the game will still be partly p2p because it's a network mesh thing), but it may make Bungie's ability to detect and punish DDoSers better. I'm not sure.

In any case, this is all good news, and I support it!

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