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Aksis Challenge Mode made easy (Destiny)

by Chappy, Arlington, VA., Wednesday, December 21, 2016, 21:57 (3137 days ago) @ CruelLEGACEY

The key is that there might be very little time between picking up the 7th bomb and being forced to throw it to prevent a team wipe, so it is very important that the 3 empowered players are relatively close to their ideal positions. Hence having them be the throwers, which allows the cannoners to travel more freely.

Thanks for the explanation. On the Xbox side we make a big deal about the 7th bomb too, but that gives the empowered folks time to get into position before the throw (we'll ignore the 8th or 9th servitor if time is tight). I think our instinct is always to have the empowered moving until we get to that last throw - that way they can move to wherever we need them in the moment. When we have two empowered people on a side, it's always the cannoneer that moves to cover the gap.

I wish Sony and Microsoft could bury the hatchet and allow cross-platform games; it'd be fun to run with the other side.


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