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Aksis Challenge Mode made easy (Destiny)

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Wednesday, December 21, 2016, 16:01 (3137 days ago) @ Claude Errera

It's interesting to see how other groups do things!

You guys use the platforms in reverse order from how we do it (we start on the left, looking at them, and move clockwise, while you start on the right and move counterclockwise).

There's really no set way of us doing this. We've done both ways plenty of times. Somebody called it out at the start of the night, and we stuck with it.

You switch bomb-thrower/cannoneer, based on... empowerment? (I couldn't tell what caused the shift). We pick jobs at the start, and stay with 'em.

Right, empowered players throw bombs, non-empowered are cannoneers. That way you keep empowered players where they need to be for when the teleport sequence starts.

We also stay away from cannons during that last round of damage, because if he teleports with a cannon round charging in him it can be bad. (I don't even remember the reasoning - maybe Chappy will jump in here - I just remember it can lead to unexpected consequences.)

We know, but Aksis' health was high enough here that there wasn't much danger of that happening. Chappy's doom scenario did happen earlier in the night, though.


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