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Conspiracy No Longer! Rubberbanding Is Real! *Proof!* (Destiny)

by stabbim @, Des Moines, IA, USA, Friday, December 16, 2016, 04:51 (3142 days ago) @ Ragashingo

Not sure if sarcasm. That is odd, and definitely something laggy, or just broken timing, or whatever. But that is not rubber-banding. If Xenos had visibly shot past you (on an identical sparrow), that would have been. But his visible position here didn't match the finish timing that was shown on the board.

One possibility might be that finishing order is based purely on the time taken to complete the course, rather than on actually looking at where the sparrows are physically located in relation to each other. And maybe through some wonkiness they somehow manage to misidentify the moment a player started or finished.

Or, here's another. As others have said, this happened last year as well, and it tended to be with close finishes, within a couple tenths of each other. One idea I remember being floated at that time was that it might be calculating sparrow position in the same way it calculates player position in normal Destiny, where, until it receives specific position information, it estimates position based on last known position/velocity. That's the same thing that can create the illusion of laggy players teleporting, walking into walls, and that kind of stuff. The thing is, even if players don't APPEAR laggy to a human players eye, a system like that could feasibly have minute differences. Maybe even enough to cause a discrepancy with how players appeared to finish, if they were extremely close to start with.

As I've said before, if you want to see what actual unfair rubber-banding looks like, play the original Need for Speed: Underground. Howl with rage as, mere feet from the finish, a big heavy car screams past your tiny cornering machine THROUGH A CORNER, at speeds that it clearly should NOT be able to do. Stare at the screen dumbfounded as the rubber-banding that was supposed to merely catch them up with you (in the name of "exciting" races) instead continues to catapult them down the track at ludicrous speed for half a lap after they've passed you. And BTW, all that happened in a single player game, so no network-related excuses! :P


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