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Dev thoughts on game leaks... (Gaming)

by narcogen ⌂ @, Andover, Massachusetts, Saturday, June 25, 2016, 00:20 (3077 days ago) @ Korny

Leaks are bad.

Games are art, and as an artist you're the one who determines when and how you're going to unveil the work to the public. This is because what you are working on might not be done, or in a state you are satisfied with.

Look at the original leaks for Destiny. It had a hugely negative impact upon the reception of the game. The official art book does not even have a lot of the leaked concept art, simply because it wasn't going to be in the game.

But we expected it to right up until they announced the four planets with one patrol space per.

The name leaked for Rise of iron, but what if it had been more?


And think of how much better the reception would have been (and how reasonable the expectations would have been) if Bungie had been more open and forthcoming during Destiny's development instead of just hyping it and then staying quiet until launch.

Why would that have been true?

Let's say, oh, the concept art with the giant frog in it. Let's say that in one world, that image leaks, and in the other, it is released early by Bungie because at some point that was part of the game, and then later, it wasn't.

How does that affect people who buy on launch day expecting giant frogs and don't get any?

If that image leaks, you have to explain it away later.

If that image is released, you have to explain it away later.

If nobody ever sees it, you don't need to do anything. That's what they want.


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