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Dev thoughts on game leaks... (Gaming)

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, June 24, 2016, 20:54 (3080 days ago) @ Cody Miller

Leaks are bad.

Games are art, and as an artist you're the one who determines when and how you're going to unveil the work to the public. This is because what you are working on might not be done, or in a state you are satisfied with.

Look at the original leaks for Destiny. It had a hugely negative impact upon the reception of the game. The official art book does not even have a lot of the leaked concept art, simply because it wasn't going to be in the game.

But we expected it to right up until they announced the four planets with one patrol space per.

The name leaked for Rise of iron, but what if it had been more?

And think of how much better the reception would have been (and how reasonable the expectations would have been) if Bungie had been more open and forthcoming during Destiny's development instead of just hyping it and then staying quiet until launch.
I remember Deej talking about the Alpha, saying that he was still discovering things about it long after playing it, which gave folks the idea that the world was massive... but it turned out that the Alpha was the entirety of the Earth that we'd visit (at Launch).

A game can be art, but the individual brush strokes are not individual pieces of art in a painting (nor does watching an artist paint detract from the final product).


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