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Wasn't a big fan of the first one (Gaming)

by Durandal, Monday, June 13, 2016, 17:19 (3088 days ago) @ Funkmon

I played back in the day, was pretty good too but didn't like it, as I was starting to get frustrated with the whole standard FPS setup at the time (You had your powerweapon/health pack loop that you needed to cycle through to maintain your advantage.)

Marathon 2 and Marathon Infinity were out and consuming much of my time as well. The psudo 3D of Bungie's offering still looked better in my mind then the full 3D of Quake, and the plot, oh the plot was so much better. The next big graphical game to grab my attention was Unreal in '98.

Of course a year later Steve Jobs made a certain announcement at Macworld that instantly caught my attention...

Anyway, The 3D environs that are Quake's claim to fame are pretty much ubiquitous at this point. Anyone can license the Havok physics engine and the Unreal engine and get a top notch basis for their game. Good design now comes really from the art, level and gameplay design, and I doubt Quake will innovate much in these categories.


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