Avatar

My take on new vs used game sales (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, May 29, 2016, 17:41 (3106 days ago) @ CruelLEGACEY
edited by Cody Miller, Sunday, May 29, 2016, 17:44

Once a product, in this case video games, slips into the realm of commodity, it becomes far more difficult to sell them. The only reasons people buy disposable products is a) they really NEED them, or b) the product is CHEAP enough that the consumer will still purchase them. When it comes to videogames, this process is well underway.

This is exactly what has happened with mobile gaming. People already scoff at anything more than a few bucks. Mobile games are worth nothing. To be fair, price structure AND game quality both make that true, but the idea is the same. It's not even an experience you sit down and devote time to! Literally that game is on your phone just to pass the time when you are waiting for something.

It is also why you are 100% right that developers and publishers should stop focusing on microtransactions and focusing on making the complete package the best it can possibly be. Something worth paying for.


Complete thread:

 RSS Feed of thread