Audio Design - part 1 (complex sorry) (Destiny)

by MartyTheElder, Saturday, April 09, 2016, 21:42 (3149 days ago) @ Blackt1g3r

Sorry, this one's technically not in your rules, but I'm not sure how to ask it.

When designing the audio environment, where do you start? Do you start with music, sound effects like gunfire, or do you just have an idea of what it should sound like when you start and then you just put things together to match that idea? Do you target a particular feeling?

A: Yes, this is definitely an example of compound/multiple questions.

Sound makes it real, music makes you feel™

Make environments sound like they look. Make vehicles, characters, and weapons sound convincing and cool. Make music that takes you on an emotional journey.

Mix until done.


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