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Polygon has as a nice article on one of the Destiny-related talks given at GDC this year. David Helsby, Destiny's Senior Animator, went in-depth on how the first-person animations were created to be smooth but realistic, and at the same time, not induce motion sickness in the player. Interesting read! VG24/7 also has an article on the talk. Thanks CruelLEGACY.
Dan de Board let us know that the presentation a few Bungie employees gave at this year's Vancouver Siggraph conference can now be experienced through a handful of slides at RealTimeRendering.com. At a quick glance, it looks like there's a lot of interesting stuff in there, including a glimpse at the testworld spaces used to prototype incoming content. Be sure to click on the images or "preview" in the PowerPoint to see the actual animations!
We recently mentioned Scott Shepherd's upcoming GDC presentation "Building Customizable Characters for Bungie's Destiny", but Scott isn't the only one sharing secret Bungie sauce this March - animator Richard Lico will give a talk on "Designing the Bungie Animation Workflow".The full description of the session promises that attendees will "get to see footage in raw form before it becomes the shiny, polished game released into the wild." Neat!